Remote - UI/UX Designer - W2 Only - - Direct Client
<>Job Title - User Interface (UI) Designer
Job Location - Remote, Remote, California, United States of America><>Job Description ->
Job Location - Remote, Remote, California, United States of America><>Job Description ->
We re looking for a DESIGNER to help shape the future of Release Platform , TECH COMPANY single pane of glass (like a dashboard) for managing the release and deployment lifecycle. (knowledge of release and deployment is helpful)
This role will partner closely with engineering and cross-functional stakeholders to design a clear, scalable, and intuitive experience for planning, executing, monitoring, and improving software releases . The work is expected to be ongoing over the next year and is best suited for someone comfortable owning large, complex internal tooling problems from discovery through delivery . <--- ASK CANDIDATES
What this designer will work on RECRUITERS MUST RUN CHECKLIST / KEYWORDS PHRASES UNDERLINED
- Define the end-to-end user experience for how TECH COMPANY teams manage releases and deployments
- Simplify complex operational and technical workflows into intuitive product flows
- Design experiences for visibility, control, confidence, and accountability across the release lifecycle
- Create workflows and patterns for tasks such as release readiness, change review, deployment tracking, rollout status, incident awareness, and rollback suppor t <--- ASK ABOUT THIS
- Partner with engineering to translate existing platform capabilities into usable product experiences <--- GOOD COMMUNICATIONS SKILLS
- Identify where the current experience is confusing, fragmented, manual, or hard to scale
- Build a coherent interaction model and visual language for a high-signal internal platform
- Produce wireframes, polished mocks, prototypes, and UX recommendations that can be implemented iteratively <---UX Designer and higher level than
What success looks like
- Teams can understand release state quickly without needing to piece together information from multiple tools
- Core release workflows are easier to learn, faster to use, and more reliable under pressure
- The platform feels opinionated and cohesive rather than operationally fragmented
- Engineers and release stakeholders have better confidence in deployments and change visibility
- Design work establishes a strong foundation that can evolve with the platform over time as well as apply certain components to be shared across internal tools.
Responsibilities RECRUITERS MUST RUN CHECKLIST / KEYWORDS PHRASES UNDERLINED
- Partner with engineering, Technical Program Manager and stakeholders to understand current release and deployment workflows
- Turn ambiguous operational problems into clear UX flows and design proposals
- Map user journeys, roles, states, edge cases, and decision points across the release lifecycle <--- MUST BE ON THE RESUME.
- Design for dense information environments, technical users, and high-consequence workflows <-- what they do matters!
- Create reusable UI patterns for internal platform experiences
- Present work clearly, gather feedback, and iterate quickly
- Balance short-term improvements with longer-term platform vision
- Help define where product thinking, information architecture, and UX consistency are most needed <--- Show that your candidate is a thought leader
Ideal background RECRUITERS MUST RUN CHECKLIST / KEYWORDS PHRASES UNDERLINED
- Strong experience designing internal tools, enterprise products, or operational workflows
- Ability to make complex systems feel simple without losing critical detail
- Strong systems thinking and information architecture skills
- Experience designing dashboards, workflow-heavy tools, or configuration-heavy products
- Comfort working with engineers on ambiguous early-stage product and platform problems
- Strong proficiency in wireframing, prototyping, and high-fidelity UI design
- Experience designing for states, edge cases, permissions, and operational risk
- Clear communication and the ability to work asynchronously with technical stakeholders
Nice to have
- Experience with release management, developer platforms, deployment tooling, or observability-adjacent workflows <--- Should have worked for a tech company that does lots of releases
- Experience designing for platform, DevEx, infrastructure, or reliability-oriented teams
- Familiarity with highly technical users and operational decision-making environments
- Experience helping define product direction when the initial design vision is not yet fully formed